Saturday Group Stage
GROUP STAGE / BO1Standings
| # | Team | W–L–D | Diff | Buch. |
| 1 | icyHOT · icyHOT ~ | 6–0 | +1526 | 16 |
| 2 | dicE · dicE [::] | 4–2 | +560 | 21 |
| 3 | North Atlantic Treaty Org · NATO | 4–2 | +982 | 19 |
| 4 | Arrested Development · BLUTH | | 4–2 | +206 | 19 |
| 5 | Best Buds · [bb] | 4–2 | +1196 | 16 |
| 6 | onLAN thunder · FJTM | 3–3 | +181 | 19 |
| — BYE LINE (seeds 1–6 bye to the Quarterfinals · 7–10 play in) — | ||||
| 7 | NoSoul · NoSo ! | 2–4 | -311 | 18 |
| 8 | Price is Right · [$] | 2–4 | -743 | 15 |
| 9 | b Team · b. | 1–5 | -1200 | 19 |
| 10 | Uncle Rico's Time Machine · uR[TM]* | 0–6 | -2397 | 18 |
Tiebreak: record → head-to-head → Buchholz → differential → seed. Live as results post.
Matches
Each map is best-of-one. Report the two flag scores — the higher score wins the map. The left box is the team listed first.
Round 1
1:00 PM – 2:00 PM Map: armory_b6| Match | Final score | Server | Report flag score |
| dicE v Price is Right | 387–84 | Server 1 | |
| icyHOT v Uncle Rico's Time Machine | 655–33 | Server 2 | |
| North Atlantic Treaty Org v Best Buds | 194–159 | Server 3 | |
| onLAN thunder v b Team | 389–66 | Server 4 | |
| Arrested Development v NoSoul | 176–105 | Server 5 |
Round 2
2:00 PM – 3:00 PM Map: thunder2| Match | Final score | Server | Report flag score |
| dicE v Arrested Development | 118–57 | Server 1 | |
| icyHOT v b Team | 266–26 | Server 2 | |
| North Atlantic Treaty Org v NoSoul | 139–73 | Server 3 | |
| onLAN thunder v Uncle Rico's Time Machine | 192–29 | Server 4 | |
| Best Buds v Price is Right | 244–56 | Server 5 |
Round 3
3:00 PM – 4:00 PM Map: lennon5_b1| Match | Final score | Server | Report flag score |
| dicE v NoSoul | 471–183 | Server 1 | |
| icyHOT v Arrested Development | 481–164 | Server 2 | |
| North Atlantic Treaty Org v Uncle Rico's Time Machine | 1072–121 | Server 3 | |
| onLAN thunder v Best Buds | 268–388 | Server 4 | |
| b Team v Price is Right | 280–308 | Server 5 |
Round 4
6:00 PM – 7:00 PM Map: saints2_b3e| Match | Final score | Server | Report flag score |
| dicE v onLAN thunder | 123–131 | Server 1 | |
| icyHOT v North Atlantic Treaty Org | 120–81 | Server 2 | |
| Arrested Development v Best Buds | 115–112 | Server 3 | |
| NoSoul v Price is Right | 169–94 | Server 4 | |
| b Team v Uncle Rico's Time Machine | 272–114 | Server 5 |
Round 5
7:00 PM – 8:00 PM Map: harrington| Match | Final score | Server | Report flag score |
| dicE v North Atlantic Treaty Org | 257–193 | Server 1 | |
| icyHOT v onLAN thunder | 271–111 | Server 2 | |
| Arrested Development v b Team | 373–193 | Server 3 | |
| Best Buds v NoSoul | 521–182 | Server 4 | |
| Price is Right v Uncle Rico's Time Machine | 410–285 | Server 5 |
Round 6
8:00 PM – 9:00 PM Map: anzio| Match | Final score | Server | Report flag score |
| dicE v icyHOT | 387–535 | Server 1 | |
| North Atlantic Treaty Org v onLAN thunder | 329–296 | Server 2 | |
| Arrested Development v Price is Right | 515–185 | Server 3 | |
| Best Buds v b Team | 760–173 | Server 4 | |
| NoSoul v Uncle Rico's Time Machine | 577–199 | Server 5 |
Why this schedule — strength of schedule
The format. Ten teams, six rounds, one map each (best-of-one). It's a partial round-robin — each team plays six of the other nine, never the same opponent twice.
How the six opponents are chosen. A careless draw can hand one team a murderers' row while another cruises, which would distort the standings. To prevent that we score each team's slate by its strength of schedule — the sum of its six opponents' seed numbers — and pick the set of pairings that makes that number as equal as possible across all ten teams. On the schedule we're running, every team's slate lands near the fair average (about 33 on the 1–10 seed scale), and the spread between the easiest and hardest slate is a small fraction of what a naive seed-fold would hand out. No one runs a gauntlet; no one coasts.
Two rules baked in. No rematches, and the top four seeds never meet before Round 4 — so the marquee games land late and no contender's standing is settled by a brutal early draw. The upshot: Sunday's seeding reflects how teams actually played, not who they drew.
How standings are decided
Teams are ranked by, in order:
- Record — wins first.
- Head-to-head — among teams tied on record, whoever won the meeting ranks higher.
- Buchholz — the sum of your opponents' win totals. A high Buchholz means the teams you faced did well themselves — i.e. you came through a tougher field — so ties break in favor of the harder road. (It's the classic Swiss-chess tiebreaker.)
- Score differential — points for minus points against, across your six games. Every round is the same map for all five matches, so the field's six maps are identical and the totals compare like with like.
- Group seed — the pre-event captains'-ballot seed, as the final fallback.
Seeds 1–6 bye straight to Sunday's Quarterfinals; seeds 7–10 open in the play-in. Final standing for everyone is played out in the consolation bracket.
Saturday timetable + calendar (.ics)
SUBJECT TO CHANGE — this is the tentative schedule for Saturday and times may shift. We'll alert players over Discord and here on the site, so please keep notifications on if you leave the LAN center.
| 12:30 PM – 1:00 PM | Player Check In / Setup |
| 1:00 PM – 2:00 PM | Round 1 |
| 2:00 PM – 3:00 PM | Round 2 |
| 3:00 PM – 4:00 PM | Round 3 |
| 4:00 PM – 6:00 PM | Food Break |
| 6:00 PM – 7:00 PM | Round 4 |
| 7:00 PM – 8:00 PM | Round 5 |
| 8:00 PM – 9:00 PM | Round 6 |
| After 7:00 PM | Final standings → Sunday seeds |
Each round is a one-hour block; all five matches of a round run concurrently. The food break is 90 minutes.