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WSDoD LAN 26 Operations Dossier — Field Exercise, Philadelphia Theater
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LAN 2026 / 31 JUL – 2 AUG / TAP ESPORT CENTER
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15 OCT 2026 / 07:30 EDT
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04

Saturday Group Stage

GROUP STAGE / BO1

Standings

#TeamW–L–DDiffBuch.
1 icyHOT · icyHOT ~ 6–0 +1526 16
2 dicE · dicE [::] 4–2 +560 21
3 North Atlantic Treaty Org · NATO 4–2 +982 19
4 Arrested Development · BLUTH | 4–2 +206 19
5 Best Buds · [bb] 4–2 +1196 16
6 onLAN thunder · FJTM 3–3 +181 19
— BYE LINE (seeds 1–6 bye to the Quarterfinals · 7–10 play in) —
7 NoSoul · NoSo ! 2–4 -311 18
8 Price is Right · [$] 2–4 -743 15
9 b Team · b. 1–5 -1200 19
10 Uncle Rico's Time Machine · uR[TM]* 0–6 -2397 18

Tiebreak: record → head-to-head → Buchholz → differential → seed. Live as results post.

Matches

Each map is best-of-one. Report the two flag scores — the higher score wins the map. The left box is the team listed first.

Round 1

1:00 PM – 2:00 PM Map: armory_b6
Match Final score Server Report flag score
dicE v Price is Right 387–84 Server 1
icyHOT v Uncle Rico's Time Machine 655–33 Server 2
North Atlantic Treaty Org v Best Buds 194–159 Server 3
onLAN thunder v b Team 389–66 Server 4
Arrested Development v NoSoul 176–105 Server 5

Round 2

2:00 PM – 3:00 PM Map: thunder2
Match Final score Server Report flag score
dicE v Arrested Development 118–57 Server 1
icyHOT v b Team 266–26 Server 2
North Atlantic Treaty Org v NoSoul 139–73 Server 3
onLAN thunder v Uncle Rico's Time Machine 192–29 Server 4
Best Buds v Price is Right 244–56 Server 5

Round 3

3:00 PM – 4:00 PM Map: lennon5_b1
Match Final score Server Report flag score
dicE v NoSoul 471–183 Server 1
icyHOT v Arrested Development 481–164 Server 2
North Atlantic Treaty Org v Uncle Rico's Time Machine 1072–121 Server 3
onLAN thunder v Best Buds 268–388 Server 4
b Team v Price is Right 280–308 Server 5

Round 4

6:00 PM – 7:00 PM Map: saints2_b3e
Match Final score Server Report flag score
dicE v onLAN thunder 123–131 Server 1
icyHOT v North Atlantic Treaty Org 120–81 Server 2
Arrested Development v Best Buds 115–112 Server 3
NoSoul v Price is Right 169–94 Server 4
b Team v Uncle Rico's Time Machine 272–114 Server 5

Round 5

7:00 PM – 8:00 PM Map: harrington
Match Final score Server Report flag score
dicE v North Atlantic Treaty Org 257–193 Server 1
icyHOT v onLAN thunder 271–111 Server 2
Arrested Development v b Team 373–193 Server 3
Best Buds v NoSoul 521–182 Server 4
Price is Right v Uncle Rico's Time Machine 410–285 Server 5

Round 6

8:00 PM – 9:00 PM Map: anzio
Match Final score Server Report flag score
dicE v icyHOT 387–535 Server 1
North Atlantic Treaty Org v onLAN thunder 329–296 Server 2
Arrested Development v Price is Right 515–185 Server 3
Best Buds v b Team 760–173 Server 4
NoSoul v Uncle Rico's Time Machine 577–199 Server 5

Why this schedule — strength of schedule

The format. Ten teams, six rounds, one map each (best-of-one). It's a partial round-robin — each team plays six of the other nine, never the same opponent twice.

How the six opponents are chosen. A careless draw can hand one team a murderers' row while another cruises, which would distort the standings. To prevent that we score each team's slate by its strength of schedule — the sum of its six opponents' seed numbers — and pick the set of pairings that makes that number as equal as possible across all ten teams. On the schedule we're running, every team's slate lands near the fair average (about 33 on the 1–10 seed scale), and the spread between the easiest and hardest slate is a small fraction of what a naive seed-fold would hand out. No one runs a gauntlet; no one coasts.

Two rules baked in. No rematches, and the top four seeds never meet before Round 4 — so the marquee games land late and no contender's standing is settled by a brutal early draw. The upshot: Sunday's seeding reflects how teams actually played, not who they drew.

How standings are decided

Teams are ranked by, in order:

  1. Record — wins first.
  2. Head-to-head — among teams tied on record, whoever won the meeting ranks higher.
  3. Buchholz — the sum of your opponents' win totals. A high Buchholz means the teams you faced did well themselves — i.e. you came through a tougher field — so ties break in favor of the harder road. (It's the classic Swiss-chess tiebreaker.)
  4. Score differential — points for minus points against, across your six games. Every round is the same map for all five matches, so the field's six maps are identical and the totals compare like with like.
  5. Group seed — the pre-event captains'-ballot seed, as the final fallback.

Seeds 1–6 bye straight to Sunday's Quarterfinals; seeds 7–10 open in the play-in. Final standing for everyone is played out in the consolation bracket.

Saturday timetable + calendar (.ics)

SUBJECT TO CHANGE — this is the tentative schedule for Saturday and times may shift. We'll alert players over Discord and here on the site, so please keep notifications on if you leave the LAN center.

12:30 PM – 1:00 PM Player Check In / Setup
1:00 PM – 2:00 PM Round 1
2:00 PM – 3:00 PM Round 2
3:00 PM – 4:00 PM Round 3
4:00 PM – 6:00 PM Food Break
6:00 PM – 7:00 PM Round 4
7:00 PM – 8:00 PM Round 5
8:00 PM – 9:00 PM Round 6
After 7:00 PMFinal standings → Sunday seeds

Each round is a one-hour block; all five matches of a round run concurrently. The food break is 90 minutes.